Aug 31, 2005, 03:00 PM // 15:00
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#1
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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W/N Fear Me!
Become fear... This is my 2nd attempt at an e. denial build. [the first being a mediocre Wither/Malaise setup that works against most due to stupidity but against the non-stupid, who are few, it fails]
strength: 7+1
Axe: 10+2
Tactics: 9+1
Curses: 10
12/10/10/7 spread - not meant to do dmg so no 16 stat setting here.
Fear Me!
Dismember
Axe Rake
Disrupting Chop
Victory is Mine! {E}
Sprint
Plague Touch
Rend Enchantments / Res Signet
A basic build to a degree which I'd like to augment. It's a condition runner by coincidence since there's 3 condition applying skills hence the Elite. Fear Me! can only be used with Adrenaline near enemies so you need to stay close to your foe so Axe Rake and Sprint are musts. It's anti-caster so dis. chop is good for augmenting the build (stops those pesky Martyr and Mend counters too). The high tactics helps both the Elite and the Fear Me! Rend ensures that you GET the adrenaline you need and keep yourself effective in case a smiter/shield of regen/judgement tries to ruin your day.
Any critiques on this battle system I've put up?
Some things I just couldn't put countermeasures for are hexes and stances. Most War builds I make run Swift Chop but this one is unable to. Hexes for a W/N are just giveaway weaknesses that anyone with half a brain should know about by default... Most casters usually don't run stances but if they do, you won't be able to do anything much to them till the stance wears off...
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Aug 31, 2005, 04:25 PM // 16:25
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#3
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Ascalonian Squire
Join Date: Aug 2005
Location: UK
Guild: The Gwen Search Party
Profession: W/
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I agree with neoflame, Curses at 10 seems a little high if Rend is the only skill you're using. I'd pump up strength a little for slightly more damage and that increased sprint time.
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Sep 01, 2005, 03:51 PM // 15:51
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#4
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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alright:
7+1 tactics and 9+1 strength it is!
thanks! ^_^
And yes, if you think Rend is just too strong, then I suppose knocking out some curses and adding to the axe mastery will help. However, I don't mind tearing off 7 enchants at once. [and against people who ARE enchant happy, I will want that]
Otherwise, if enchant stacking isn't too much a concern, perhaps maybe 3 or so curses and rest to Axe? [it still chucks off 4 enchants I think and that's still hot stuff...]
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Sep 01, 2005, 03:54 PM // 15:54
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#5
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by neoflame
"Fear Me!"'s closest breakpoints are at 8 and 13. Rend generally doesn't need a particularly high-specced Curses. You have Disrupting Chop with no IAS. You have no IAS ( ) You can only apply two conditions yourself.
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IAS - Instant Adrenaline system?? Disrupting Chop shouldn't be spammed here, it's Fear Me! that's spammed... ^_^
I only need to apply two conditions myself. How many enemies will want me diseased, crippled, poisoned, and blind?
[conditions like that ignore armor and make me useless so I WILL always get hit by them. What's more, even with ViM! I do run out of energy after a while and will need monk help. So it is offensive, but it's not infinite]
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Sep 01, 2005, 04:06 PM // 16:06
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#6
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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IAS = increased attack speed
And this makes me laugh:
Quote:
but against the non-stupid, who are few,
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Wished that were true... lol.
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Sep 01, 2005, 05:10 PM // 17:10
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#7
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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I run into far more idiots than real skilled players in this game. With the way this game is easy to access. You can't count how many healing magic W/Mo's are out there.
You should know there's more people who don't know what's going playing than knowledgable people who ask...
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Sep 01, 2005, 05:35 PM // 17:35
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#8
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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i still highly doubt you can do a real 'energy denial' with just one person using fear me. i mean cmon, you will make him lose like 1 energy every.. 5 seconds? if you manage to hit ? (arent blinded, etc). i just dont see how thats going to work with 1 tank using it. maybe with like 4-5. but just one is a bit... useless. imo.
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Sep 01, 2005, 06:04 PM // 18:04
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#9
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Desert Nomad
Join Date: Mar 2005
Location: UK
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Echo [e]
Fear me!
For Great Justice!
Beserker Stance
To The Limit!
Flurry
Imagined Burden
Shields Up!
and a sword.
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Sep 01, 2005, 06:20 PM // 18:20
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#10
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Wilds Pathfinder
Join Date: Jun 2005
Profession: Mo/Me
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Quote:
Originally Posted by rii
Echo [e]
Fear me!
For Great Justice!
Beserker Stance
To The Limit!
Flurry
Imagined Burden
Shields Up!
and a sword.
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And R/W with cyclone axe plus the shouts (minus shields up) would be much more effective energy-wise. Imagined burden on a sword warrior? Ugh.
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Sep 01, 2005, 06:48 PM // 18:48
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#11
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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It's debatably better than Hamstring, but the duration doesn't increase without diverging into illusion magic.
Quote:
i still highly doubt you can do a real 'energy denial' with just one person using fear me. i mean cmon, you will make him lose like 1 energy every.. 5 seconds? if you manage to hit ? (arent blinded, etc). i just dont see how thats going to work with 1 tank using it. maybe with like 4-5. but just one is a bit... useless. imo.
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Calm down. Fear me at level 10 will remove 3 energy from all adjacent foes.
Yukito, I think you should add some form of IAS or faster adrenal charge in that build. You can, perhaps, add it in Sprint's stead. Axe Twist should suffice.
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Sep 01, 2005, 07:00 PM // 19:00
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#12
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Krytan Explorer
Join Date: May 2005
Location: Northwest Ascalon
Guild: Freedom
Profession: N/R
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[QUOTE=Enigmatics]Calm down. Fear me at level 10 will remove 3 energy from all adjacent foes.
[QUOTE]
The problem comes with the adrenaline recharge time, and the enemy's Energy regen. Effectively 3 energy means very little (in my experience -- I so wanted this skill to be worth while) since at 4 pips, it is regained in what? 1.5 seconds? And you can't cast again until you build up adrenaline.
If you increase your attack speed, or double adrenaline on attack, you charge faster, and can do better than break even.
When on a team build with 3+ warriors using this together, it works fantastic. But alone, I haven't been able to put a dent in the enemy's reserve with this. I find it's more effective to make him waste 5 energy on things that won't work, like blinding me.
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Sep 01, 2005, 07:19 PM // 19:19
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#13
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Jungle Guide
Join Date: Jun 2005
Location: Tenafly, NJ
Guild: Defenders of Rillanon
Profession: W/Mo
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Um... that's a valid point? I myself despise Fear Me spammers, so I don't really want to disagree with you. I don't think Yukito is concentrating soley on Fear Me, or he'd have put Echo in ViM's stead. I'm pretty sure he just thought that Fear Me would compliment a ViM build nicely.
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Sep 01, 2005, 11:24 PM // 23:24
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#14
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Banned
Join Date: Aug 2005
Location: my w/mo uses mending, orison, and healing breeze. you cant kill him.
Guild: Sand Scorpions [SS]
Profession: W/Mo
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Quote:
Originally Posted by Enigmatics
Calm down. Fear me at level 10 will remove 3 energy from all adjacent foes.
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heehee i need to go read the descriptions again
anyway, even at 3 this warrior relies heavily on a fast adrenaline boost, im thinking an r/w could be better energy-wise (spamming tf and all that jazz). otoh, plague signet might keep you unblinded. either way i think its going to be really tough to actually do a good energy denial. (for the same reasons i mentioned)
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Sep 02, 2005, 01:31 AM // 01:31
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#15
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Every warrior build should start out with a few things:
16 weapon attribute
Frenzy
Sprint
You're missing 2/3 of those things.
You also don't need 10 curses for a rend, 2 would do just fine. You also don't need 10 tactics, like someone previously stated before the breakpoints for fear me are 8, and 13. I'm also not a huge fan of plague touch, especially given the current tombs metagame which seems to be smiting obviously. Also wasting your elite on victory is mine when you can bring something like eviscerate is just nonsense.
So, my suggestions would be
Frenzy in for Plague Touch.
Eviscerate in for Victory is Mine.
Executioner's in for Dismember.
Pump axe to 16.
Drop curses down to 2, tactics to 7(+1), and put those points into axe/strength.
Also possibly cyclone axe instead of axe rake for extra adrenaline gain, especially on dias maps
Edit: Just on a side note I'd like to throw in that I absolutely love fear me.
Last edited by Eonwe; Sep 02, 2005 at 01:39 AM // 01:39..
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Sep 02, 2005, 05:49 AM // 05:49
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#16
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Quote:
Originally Posted by Eonwe
Every warrior build should start out with a few things:
16 weapon attribute
Frenzy
Sprint
You're missing 2/3 of those things.
You also don't need 10 curses for a rend, 2 would do just fine. You also don't need 10 tactics, like someone previously stated before the breakpoints for fear me are 8, and 13. I'm also not a huge fan of plague touch, especially given the current tombs metagame which seems to be smiting obviously. Also wasting your elite on victory is mine when you can bring something like eviscerate is just nonsense.
So, my suggestions would be
Frenzy in for Plague Touch.
Eviscerate in for Victory is Mine.
Executioner's in for Dismember.
Pump axe to 16.
Drop curses down to 2, tactics to 7(+1), and put those points into axe/strength.
Also possibly cyclone axe instead of axe rake for extra adrenaline gain, especially on dias maps
Edit: Just on a side note I'd like to throw in that I absolutely love fear me.
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Good idea, though I didn't think all those adrenal skills will benefit from spamming fear me so how exactly do u manage adrenaline properly?
12+1+3 axe
7+1 tactics
10+1 strength
rest to curses
Swift Chop
Fear Me!
Eviscerate {E}
Exe. Strike
Frenzy
Sprint
Plague Touch
Res Sig / Rend Enchantments
Though meta game states that conditions aren't used, I've never my whole life playing in any of the pvp modes [arena, team, random, gvg, hoh] have I ever fought a team that completely ignored dumping hex/condition on me time and time again. Why the metagame would do that doesn't make sense. Leave it to your monk? During those times the monk isn't next to you [which should be everytime since your a war attacking their casters], Plague = godsend. Though if you were truely ignored, I'd most likely switch plague for Dis. Chop. But that never happens to me. [warrior ignored in pvp, yeah, ok... Self-healing W/Mo yeah, but good war builds? no...]
I'm sure any build Eonwe comes up with for a warrior is only ignored by complete idiots... [who usually end up dead]...
Ignore warriors at your own peril...
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Sep 02, 2005, 05:53 AM // 05:53
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#17
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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I'll clarify what I meant about the current metagame and why you shouldn't worry about bringing plague touch neccesarily. Chances are your team will have a smiter, possibly two. What skill is he going to be spamming on you? Draw conditions .
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Sep 02, 2005, 08:39 AM // 08:39
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#18
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Pre-Searing Cadet
Join Date: Aug 2005
Location: GL, RO
Profession: W/Mo
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What do you think about this build? it's good? I saw it on a movie. Char name is Que
en Xy:
Class: Warrior / Necromancer
Attributes: (cost) '+' indicates Rune attributes
Strength: 4 (10)
Axe Mastery: 7+3 (28)
Tactics: 9+1 (48)
Blood Magic: 8 (37)
Curses: 11 (77)
Total attribute points used: 200/200
Skills: [Attribute] (Energy, Cast Time, Recharge TIme)
1) Sprint [Strength] (5,0,20) Stance: For 10 seconds, you move 25% faster.
2) Cyclone Axe [Axe Mastery] (5,0,4) Axe Attack: Perform a spinning axe attack striking for +9 damage to all adjacent opponents.
3) Bonetti's Defense [Tactics] (0,0,8) Stance: For 9 seconds, you have a 75% chance to block incoming melee attacks and arrows. You gain 5 energy for each successful melee attack blocked. Bonetti's Defense ends if you use a skill.
4) Gladiator's Defense [Tactics] (5,0,30) Stance: For 9 seconds, you have a 75% chance to block incoming attacks. Whenever you block a melee attack this way, the attacker suffers 25 damage. This is an elite skill.
5) Enfeebling Blood [Curses] (10,2,10) Spell: Sacrifice 17% max health. Target foe and all nearby foes suffer from weakness for 16 seconds.
6) Mark of Pain [Curses] (10,2,30) Hex: For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 32 shadow damage to adjacent foes.
7) Shadow of Fear [Curses] (10,2,10) Hex: Target foe and all adjacent foes attack slower than normal for the next 37 seconds.
8) Unholy Feast [Blood Magic] (15,1,30) Spell: Steal 25 health from each nearby foe.
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Sep 02, 2005, 09:03 AM // 09:03
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#19
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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That build is absolutely terrible for way too many reasons.
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Sep 02, 2005, 09:05 AM // 09:05
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#20
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Yea, I accidentally double posted again, oops. Do your thing adam! Just delete this post.
But on a side note never, under any circumstances whatsoever, ever use a build like that. You shouldn't even be contemplating using such a build, nor should the thought of using anything remotely similar to that build cross your mind at any time. Are you guys getting the point?
Last edited by Eonwe; Sep 02, 2005 at 09:08 AM // 09:08..
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